{"product_id":"dragon-heresy-lost-hall-of-tyr-2nd-edition","title":"Dragon Heresy | Lost Hall of Tyr (2nd Edition)","description":"\u003cdiv style=\"--awb-border-radius-top-left: 0px; --awb-border-radius-top-right: 0px; --awb-border-radius-bottom-right: 0px; --awb-border-radius-bottom-left: 0px; --awb-flex-wrap: wrap;\" class=\"fusion-fullwidth fullwidth-box fusion-builder-row-4 fusion-flex-container nonhundred-percent-fullwidth non-hundred-percent-height-scrolling\"\u003e\n\u003cdiv style=\"max-width: 1218.88px; margin-left: calc(-4% \/ 2 ); margin-right: calc(-4% \/ 2 );\" class=\"fusion-builder-row fusion-row fusion-flex-align-items-flex-start fusion-flex-content-wrap\"\u003e\n\u003cdiv style=\"--awb-bg-size: cover; --awb-width-large: 100%; --awb-margin-top-large: 0px; --awb-spacing-right-large: 1.92%; --awb-margin-bottom-large: 0px; --awb-spacing-left-large: 1.92%; --awb-width-medium: 100%; --awb-spacing-right-medium: 1.92%; --awb-spacing-left-medium: 1.92%; --awb-width-small: 100%; --awb-spacing-right-small: 1.92%; --awb-spacing-left-small: 1.92%;\" class=\"fusion-layout-column fusion_builder_column fusion-builder-column-7 fusion_builder_column_1_1 1_1 fusion-flex-column\"\u003e\n\u003cdiv class=\"fusion-column-wrapper fusion-flex-justify-content-flex-start fusion-content-layout-column\"\u003e\n\u003cdiv class=\"fusion-text fusion-text-2\"\u003e\n\u003cp style=\"text-align: left;\"\u003e\u003cstrong\u003eLost Hall of Tyr (2nd Edition)\u003c\/strong\u003e is a mini-setting and adventure for the Dragon Heresy Roleplaying Game. Dragon Heresy is a self-contained complete game in one volume, and the Introductory Set covers Level 1-5.\u003c\/p\u003e\n\u003cp style=\"text-align: left;\"\u003e\u003ci\u003eIn the Dragon Heresy Introductory Set, you will find everything required to create your hero, play the game, and challenge fearsome foes in this single volume, covering Level 1-5. The Dragon Heresy RPG is based on a modified version of Fifth Edition. It is available through the Gaming Ballistic web store only (gamingballistic.com), as the hardcopy went through a large offset print run and is not available via POD.\u003c\/i\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: left;\"\u003eLost Hall of Tyr (2nd Edition) contains\u003c\/p\u003e\n\u003cul style=\"text-align: left;\"\u003e\n\u003cli\u003eA non-linear adventure for 4-7 characters of Level 1-5\u003c\/li\u003e\n\u003cli\u003eA detailed workup of the Viking-inspired town of Isfjall, suitable as either a home port for an extended campaign or a jumping off point for the adventure\u003c\/li\u003e\n\u003cli\u003eRules for overland journeys in the wild north, several adventuring locations, and of course the quest to rediscover the Lost Hall itself\u003c\/li\u003e\n\u003cli\u003eA bestiary containing all the key creatures from the adventure, including the Dragon Heresy unique stats pre-calculated (Threat DC, Hit DC, wound and control thresholds, wounds, and vigor)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/023\/473\/641\/09378f94d2e5f7c6fd756223a2499a2d_original.png?ixlib=rb-1.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1543969737\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=182ab4df74fb61d22660f1348d5368b7\" alt=\"\"\u003e\u003c\/div\u003e\n\u003cp style=\"text-align: left;\"\u003e\u003cstrong\u003eForeword. \u003c\/strong\u003eMatt Finch, Frog God Games designer, publisher, and all-around great guy, is providing a foreword for the book. After so many fun ambush-interviews on Uncle Matt's D\u0026amp;D Neighborhood, I returned the favor and poked him for a few words.\u003c\/p\u003e\n\u003cp style=\"text-align: left;\"\u003e\u003cstrong\u003ePreface.\u003c\/strong\u003e Contains a brief discussion of the original volume and how it came to be.\u003c\/p\u003e\n\u003cp style=\"text-align: left;\"\u003e\u003cstrong\u003eIsfjall.\u003c\/strong\u003e An overview of the local geography and the situation that characters entering Isfjall will find themselves in upon arrival. Isfjall is described in enough detail to serve as a base for further adventures; Torengar is a place of constant strife and danger. This section has been added since the 1st edition.\u003c\/p\u003e\n\u003cp style=\"text-align: left;\"\u003e\u003cstrong\u003eThe Journey.\u003c\/strong\u003e This section is broken out and expanded from the original volume. Random encounter tables, weather hazards, and other difficulties that arise when nature itself rises against you. Includes a table for generating weather and temperature, so nature can try to kill the PCs as well as the monsters.\u003c\/p\u003e\n\u003cp style=\"text-align: left;\"\u003e\u003cstrong\u003eLögheimili Ruins.\u003c\/strong\u003e A dangerous place. Full of evil it is. In you must go. A micro-dungeon! You don't \u003cem\u003ehave\u003c\/em\u003e to go in. But the undead are rising and threatening all of northwest Torengar, and the natural magic of Lake Odin is becoming unstable. \u003c\/p\u003e\n\u003cp style=\"text-align: left;\"\u003e\u003cstrong\u003eDomstollinn.\u003c\/strong\u003e The core scenario. It is presented as a set of encounters that can be tackled (or not) in any order. Each might be a riddle, combat, or a physical feat. An encounter will include a set of \u003cem\u003eChallenges\u003c\/em\u003e, telling the GM what must be overcome, \u003cem\u003eConcealed information\u003c\/em\u003ethat the players don't know initially, \u003cem\u003eAlternatives\u003c\/em\u003e that explore about ways to short-circuit, bypass, or otherwise not just Leroy Jenkins one's way through a challenge, and \u003cem\u003eRewards\u003c\/em\u003e, where appropriate.\u003c\/p\u003e\n\u003cp style=\"text-align: left;\"\u003e\u003cstrong\u003eGoblin Warrens.\u003c\/strong\u003e Two additional micro-dungeons for the brave at heart to explore. More maps by Glynn! Fiendish traps in a faerie stronghold. The \u003cem\u003eold \u003c\/em\u003ekind of faerie, not the ones with puff-balls on their feet.\u003c\/p\u003e\n\u003cp style=\"text-align: left;\"\u003e\u003cstrong\u003eBestiary.\u003c\/strong\u003e Each monster that may be encountered in the scenario is given a description, statistics, and combat tactics to make each one unique. Roughly 30 creatures are presented.\u003c\/p\u003e\n\u003cp style=\"text-align: left;\"\u003eENnie Gold-medal-winning Cartographer Glynn Seal has agreed to do the new maps if the Kickstarter funds at that level. This book is a combination of the work and improvements done on both the first edition as well as the Dungeon Fantasy Roleplaying Game version of the adventure, Hall of Judgment\u003cem\u003e\u003cstrong\u003e.\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Caffeinated Dragon","offers":[{"title":"Default Title","offer_id":41010698813512,"sku":null,"price":35.99,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0068\/7190\/8425\/files\/267063.png?v=1768357543","url":"https:\/\/goblingames.nz\/products\/dragon-heresy-lost-hall-of-tyr-2nd-edition","provider":"Goblin Games NZ","version":"1.0","type":"link"}