Suspicious Stowaway // Seafaring Werewolf [Innistrad: Midnight Hunt]

Suspicious Stowaway // Seafaring Werewolf [Innistrad: Midnight Hunt]

Regular Price $1.00
Hurry! Only
11
units left in stock!
NM-Mint Lightly Played Moderately Played Heavily Played Damage NM-Mint Foil Lightly Played Foil Moderately Played Foil Heavily Played Foil Damage Foil
-
+
In Stock SOLD OUT
Set: Innistrad: Midnight Hunt
Type: Creature — Human Rogue Werewolf
Rarity: Rare
Cost: {1}{U}
Suspicious Stowaway can't be blocked.

Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Reverse Type: Creature — Werewolf
Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)