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There are 19 productsSort
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Kill Team: Farstalker Kinband$124.50Kroot Farstalkers are experienced explorers and savvy mercenaries, roaming the galaxy in search of exotic prey and plunder. Farstalker Kinbands act as scouts for wandering Kroot Warsphere ships, se...
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Kill Team: Inquisitorial Agents$105.00Inquisitors wield nearly limitless power in the Imperium, and dispatch cells of sanctioned agents across the galaxy to do their bidding. Led by trusted Interrogator apprentices, these secret teams ...
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Kill Team: Killzone Bheta-Decima$248.00The industrial world of Bheta-Decima is aflame, its cities ruined and its polluted seas flooded with warp-taint by the falling debris of the space hulk Gallowdark. The planet's irradiated waters ar...
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Kill Team: Kommandos$123.00No right-thinking Ork trusts Kommandos. They sneak up on the enemy rather than charging in headlong, and have an unhealthy fascination with very big knives and their application to people’s backs, ...
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Kill Team: Salvation$264.00The industrial world of Bheta-Decima is collapsing, its surface ravaged by the burning debris and tainted inhabitants of the space hulk Gallowdark. In the ensuing chaos, a Magos Biologis sends an u...
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Warhammer 40,000 Kill Team - Fellgor Ravagers$124.50eastmen are an abhuman subspecies, condemned across the Imperium as unclean mutants. Embittered by their persecution, many Beastmen turn to the Ruinous Powers, congregating on the outskirts of civi...
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Warhammer 40000: Kill Team - Hearthkyn Salvagers$124.50Hearthkyn Salvagers are experienced combat-surveyors of the Leagues of Votann, deployed to scout out hazardous locations such as drifting space hulks and rad-blasted killzones in search of wealth a...
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Warhammer 40k: Kill Team - Blades Of Khaine$159.00Blades of Khaine are elite Asuryani fighting formations assembled for a single purpose: severing a precise strand of fate to ensure that a terrible future for their craftworld or their race as a wh...
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Warhammer 40K: Kill Team - Corsair Voidscarred$124.50The Voidscarred are hardened veterans of a life of piracy. These Corsairs have travelled the stars for centuries, and they have seen the worst and the best the galaxy has to offer. Many have develo...
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Warhammer 40K: Kill Team - Elucidian Starstriders$124.50Rogue Traders are merchants of death and explorers of the unknown, each granted powers and responsibilities beyond measure by their heirloom Warrant of Trade. Gathering hard-bitten companies of cre...
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Warhammer 40k: Kill Team - Exaction Squad$124.50The Adeptus Arbites enforce the Imperium's laws without exception or mercy. Exaction Squads are formed of only the most experienced Arbitrators, called into service to hunt down dangerous transgres...
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Warhammer 40K: Kill Team - Gellerpox Infected$140.00Foul warbands afflicted by a gruesome techno-organic plague, the Gellerpox Infected are nightmarish meldings of festering flesh and malignant machinery. These hideous beings may once have been loya...
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Warhammer 40K: Kill Team - Necron Hierotek Circle$120.00Hierotek Circles of the Necron dynasties operate in secret throughout the stars, cold-hearted coteries of android killers acting in service to obsessive Cryptek masters. These ancient Necron techno...
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Warhammer 40K: Kill Team - Novitiates$124.50Sisters Novitiate are young recruits to the Adepta Sororitas. Trained by the Drill Abbots of the Schola Progenium, these impetuous warriors are assigned to an Order Militant to gain combat experien...
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Warhammer 40k: Kill Team - Space Marines Scout Squad$130.00Scout Squads are comprised of Space Marines in training, not yet fully elevated to the ranks of battle-brothers. Nonetheless, each operative is physically and mentally strong and robust by an order...
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Warhammer 40K: Kill Team - Starter Set$155.00Enter the thrilling world of tabletop gaming with the ultimate sci-fi skirmish game – Kill Team. This starter set is packed with everything you need to take your first steps into Kill Team, making ...
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Warhammer 40K: Kill Team - T'au Empire Pathfinders$92.00T'au Empire Pathfinder Teams wreak havoc behind enemy lines. Their firepower is formidable, especially when sniping with potent rail rifles, and their drones can optimise the team’s pulse fire or d...
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Warkammer 40k: Kill Team - Hand Of The Archon$112.00Archons are the rulers of the Dark City's Kabals, callous Drukhari schemers driven by boundless avarice. When these cartel-masters require precision and certainty, they assemble their Hand – an eli...
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Warkammer 40k: Kill Team - Kasrkin$124.50Amongst the storied regiments of Cadia, the Kasrkin are lauded as the elite of the elite. These special operatives are trusted with more potent weaponry, such as high-powered hot-shot lasguns, and ...
Showing 1 -19 of 19 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Goblin Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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