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Azalea, Ace in the Hole // Dash, Inventor Extraordinaire (ARC038) - Arcane Rising
Azalea, Ace in the Hole // Dash, Inventor Extraordinaire (ARC038) - Arcane Rising
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Azalea, Ace in the Hole
Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again (The defending hero can't defend the attack with more than 1 card from their hand.)
Dash, Inventor Extraordinaire
You may start the game with a Mechanologist item with cost [2 Resource] or less in the arena. (It is considered to have entered the arena.)
Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again (The defending hero can't defend the attack with more than 1 card from their hand.)
Dash, Inventor Extraordinaire
You may start the game with a Mechanologist item with cost [2 Resource] or less in the arena. (It is considered to have entered the arena.)
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