-
Featured
- Preorders
- Multi-Card Search
- Advanced Search
- Buylist
- Magic: the Gathering Sealed
- Commander Decks
- Planeswalkers
- Reserve List
- Portal: Three Kingdoms
- Mystery Booster
- The List
Singles
- Secret Lair Drop Series
- March of the Machine
- Phyrexia: All Will Be One
- Dominaria Remastered
- Jumpstart 2022
- The Brothers' War
- Dominaria United
- Double Masters 2022
- Commander Legends: Battle for Baldur's Gate
- Streets of New Capenna
- Kamigawa: Neon Dynasty
- Innistrad: Crimson Vow
- Innistrad: Midnight Hunt
- Dungeons & Dragons: Adventures in the Forgotten Realms
- Strixhaven: School of Mages
- Kaldheim
- Zendikar Rising
- Modern Horizons 2
Sealed
- Secret Lair Drop Series
- March of the Machine
- Phyrexia: All Will Be One
- Dominaria Remastered
- Jumpstart 2022
- The Brothers' War
- Dominaria United
- Double Masters 2022
- Commander Legends: Battle for Baldur's Gate
- Streets of New Capenna
- Kamigawa: Neon Dynasty
- Innistrad: Crimson Vow
- Innistrad: Midnight Hunt
- Dungeons & Dragons: Adventures in the Forgotten Realms
- Strixhaven: School of Mages
- Kaldheim
- Zendikar Rising
- Modern Horizons 2
-
Featured
Single Cards
- Pokémon GO
- Astral Radiance
- Brilliant Stars
- Fusion Strike
- Evolving Skies
- Chilling Reign
- Battle Styles
- Shining Fates
- Vivid Voltage
Sealed Packs
-
By Type
- Polyhedral Sets
- Individual Dice
- Six-Sided Dice Sets
- Sharp Edged Dice
- Mini Dice Sets
- Oversize Dice
- 100-Sided Dice
- Large Chessex Single d20s
By Material
By Brand
-
By Type
-
Flesh & Blood
Digimon
Yu-Gi-Oh!
-
By Brand
-
-
-
- Secret Lair Drop Series
- March of the Machine
- Phyrexia: All Will Be One
- Dominaria Remastered
- Jumpstart 2022
- The Brothers' War
- Dominaria United
- Double Masters 2022
- Commander Legends: Battle for Baldur's Gate
- Streets of New Capenna
- Kamigawa: Neon Dynasty
- Innistrad: Crimson Vow
- Innistrad: Midnight Hunt
- Dungeons & Dragons: Adventures in the Forgotten Realms
- Strixhaven: School of Mages
- Kaldheim
- Zendikar Rising
- Modern Horizons 2
-
- Secret Lair Drop Series
- March of the Machine
- Phyrexia: All Will Be One
- Dominaria Remastered
- Jumpstart 2022
- The Brothers' War
- Dominaria United
- Double Masters 2022
- Commander Legends: Battle for Baldur's Gate
- Streets of New Capenna
- Kamigawa: Neon Dynasty
- Innistrad: Crimson Vow
- Innistrad: Midnight Hunt
- Dungeons & Dragons: Adventures in the Forgotten Realms
- Strixhaven: School of Mages
- Kaldheim
- Zendikar Rising
- Modern Horizons 2
-
-
-
-
-
-
-
-
-
-
-
Dive
Regular Price $69.99Out Of Stock!
We will notify you when this product becomes available.
Hurry! Only3units left in stock!Dive into the water. Progress deeper and deeper avoiding dangers and collecting valuable items. But never forget to pay attention to your limit of oxygen. Go back to your underwater capsule to refill your lungs with fresh air and to stock your items, not to loose them.
Dive is a game using the transparency of cards to play a unique experience.
SHORT RULES
1. Set up
Stack 36 thick transparent big cards in the middle of the table. Each player receive 8 Oxygen tokens, 3 Oxygen reserve tokens and 1 personal board. Place aside the items tokens (values: 1, 2 and 3).
2. Overview
Dive is a competitive game. The players all look together, from above, at the stack of transparent big cards, trying to discern, by transparency, dangers and items to collect.
3. Programming
By hiding their programming, each player arrange the Oxygen tokens in a column, one per depth level, from top to bottom (maximum depth is 5). Any Oxygen token placed on its red face signals that the player has detected a danger at this depth.
If a player detects an item to be collected at a certain depth, she can stack several Oxygen tokens for this depth in order to obtain a majority and to be the only one able to collect this item.
4. Resolution
a] All players simultaneously reveal their programming and the resolution can begin.
b] The transparent card at the top of the stack is put aside so that you can clearly see what is on it.
c] If there is a danger (shark, jellyfish ..) any player who has not announced it stops her resolution for this round. The same goes for any player who has announced a danger when there is none.
d] Players who are still in play for this turn may collect any item at this level, unless another player has invested more oxygen at this level.
e] As long as at least one player has programmed an additional level of depth, the operation is repeated (from b] here above).
f] Finally, the player(s) having reached the deepest depth receive a reward.
5. Securing collected items
In the event of a programming error, any item collected is lost. To avoid this, there are two possibilities…
a) Use an Oxygen reserve token to recover full oxygen potential, and the items are secured.
b) Skip your turn.
6. End of game and victory
The game ends when a player spent all her oxygen, or when all 36 transparent cards have been discarded. Then the player having the more victory points (through the collected items) win the game.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Goblin Grading Guide
'
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'