Epic Spell Wars of the Battle Wizards: Melee At Murdershroom Marsh
Epic Spell Wars of the Battle Wizards: Melee At Murdershroom Marsh
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Epic Spell Wars III ratchets up the EPIC with several new innovations: Cantrips! Add extra effects to your spell by discarding some extra cards. More zing for the spell-flinging! Bad Trips! The colors, man ... the colors. If your spell has lots of different glyphs, a Bad Trip card resolves twice! Dual-Glyphed Deliveries! If you’ve ever had trouble matching your glyphs, relief is here! Everlasting! Most of the Treasures in ESWIII don’t go away when you die. Collect 'em all!
Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre was the inconveniently long-titled first chapter in the war to end all wars. It was pretty awesome. The second Epic Spell Wars was way more awesomer. Now, the third Epic Spell Wars game is here to make the first two look totally dumb...unless you haven't bought the first two yet, in which case they're still pretty cool. If you thought being snared in the absurdity of an eternal Wizard war where life and death carry no meaning was a hoot in the first two games, well, my friend, you'll need to bring a change of underwear this time!
Melee at Murdershroom Marsh is a hazy, drug-induced bender battler for supremacy amongst 2-6 fellow Wizards. You'll possess unbridled magical power to rule the intemperate battlefield as you see fit.
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