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SCRAP Core Edition
Regular Price $179.99Out Of Stock!
We will notify you when this product becomes available.
Hurry! Only2units left in stock!SCRAP is a sci-fi game for 2-4 players. It features six highly asymmetric factions, a unique programming action system, area majority, hand management, and a thematic, luckless combat system.
You play an Intelligence: a Bot collective that has just become sentient due to an event known as The Singularity. This event caused Celestium to flow all throughout the universe, sparking all kinds of mysterious changes to all it washed over. For Bots, this meant the development of cognition...and a hunger to learn more. Load your Functions, prepare your Ship, and fly out to planet Seratus to discover the secrets of The Singularity!
OVERVIEW
SCRAP is an asymmetric 3X (Expand, Exploit, Exterminate) style game driven by a unique mix of action programming and hand management. Your Bots seek to learn all about "The Singularity". Be the first to collect 50 Data, and you'll be the first to discover the secrets behind the event that changed the universe forever!
GAME MECHANICS:
- Action Queue Programming: You'll plan your moves in advance by placing "Functions" into a queue. Each turn, you'll resolve the Function at the front of your queue and place a new Function at the back of it.
- Hand Building: Throughout the game, you'll acquire new Functions to increase your options when programming. Each card has two major purposes; one, to serve as a unique option for your Bots (no two action cards are the same), and also as fuel for other powers; whenever you reveal a Function on your turn, you can discard a Function of a matching colour to gain powerful bonus effects!
- Hand Management: Your Functions will need time to refresh in between uses, and you must plan a Reboot turn in advance (even Robots need a break!). Spend too many cards too quickly and you'll find yourself rebooting much more frequently.
- Hidden Bidding Combat: Assign your Bots orders in a unique and thematic combat system with no dice or cards; YOU choose what your Bots will do. Probe your opponent to gain additional data or weapons for the future, snipe their Bots before they can strike, brace for impact, and then get ready to brawl! Plus, get data whenever you destroy something!
- Asymmetric Factions: Play as one of six unique "Intelligences" (factions) featuring a unique hand of functions (5 cores similar to other players and one wholly unique ability) and unique upgrades. Crush the competition with Vulkanos, study your enemies as Cerebrum, or manipulate the space-time continuum with Tachyon.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Goblin Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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