Vision Charm [Visions]

Vision Charm [Visions]

Vision Charm [Visions]

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NM-Mint Lightly Played Moderately Played Heavily Played Damage
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Set: Visions
Type: Instant
Rarity: Common
Cost: {U}
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)